Thursday, 12 December 2024

Throughput struggles with Tech 2

 On my Null character I'm pretty well invested into tech 2 production. What I've been doing is taking the list of seeded rigs/modules from the alliance and bought blueprints for them, some of them anyway. Then I've got a bit of a production line going where I invent/produce Tech 2 items from them. 

These have the advantage of moving selling faster than tech 1 stuff, as people burn through them doing normal PVP/PVE activities, but I've run into a throughput problem.

Small/medium rigs and drones have a production time of a couple of hours at most:


The issue with this is that I can't log on every 2 hours to start up new jobs. For the medium rigs like this I can add a decryptor that tanks the success chance but ups each to 10 runs which helps keep my slots busy, but it's something I'm trying to work a balance out for it. I think I'll probably settle on a system where I do short runs when I know I'll be around again in a few hours and larger items/longer runs at other times.

I also think I need more slots in null, but my existing character is doing a lot of training to do with selling/flying better hauling ships etc. so I think I'll probably start up another account this month to get myself additional slots.

Also I subscribed to EVEGuru, costing me 200mil. This means I can utilise all my characters in there and get more accurate estimates for my null character, as his skills are different to my highsec guy who can't yet do tech2. I'm hoping they come through with the roadmap item to get sell prices from player owned structures, as that will make it infinitely more useful for planning out my null operations.

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