Wednesday, 15 July 2026

A Brave new adventure

I've talked for a little while about wanting to get back into the null sec game, back to flying ships in space. Since the collapse of Pandemic Horde I've not had the opportunity, and even before that I didn't really take the opportunity that much. I've also found that often I'll log in, do my trade stuff, do some industry, then sit there not knowing what to do and log off.

Mixing things up should hopefully give me more motivation to try different things, and reasons to stay logged in once I've done my usual routine. There are a few different options when it comes to null blocs, but in the end there was one choice that made the most sense for me:


10 and a half years after I left, I am back in Brave Newbies! No longer such a newbie, even to null. But Brave has a great mix of being welcoming, expecting very little of its pilots other than having fun, and offers a lot of different opportunities. 

They're not as big as say Goonswarm, but being part of the Imperium gives access to a lot of space, and Allies should anyone mount a big invasion. Being an alliance of around 3000 rather than 12000 means people are quite likely to come to their space looking for a fight which is good too.

The experience of joining was quite different from last time though. The first time I joined I simply applied in game and when the hard working recruitment team got to my app I was accepted. This time though, I had to fill in a form explaining why I wanted to join, my experience in the game etc. I had to add all of my characters (all 21 of them) to an external auth service, then wait around 4 days for someone to review my application. I then had to answer some questions about my relation to some characters I had in high personal standings (my sister and IRL friends from our high sec mining corp days of 15 years ago!) and then a few days later I was accepted. After that I had to put in requests for various services, set up mumble, slack etc etc. 

It honestly reminded me of this old meme:

I gather this is how a lot of the big blocs are, guess I was lucky in my previous adventures!

But most importantly, I'm in. Even though I have a few capitals and some subcaps knocking around in low sec somewhere I decided to do a "fresh start" for this adventure. I left all my assets behind, barring the 2.1Bn in my wallet and my alt, and deathcloned to UALX-3 in tenerifis. Just next door to my original home in Catch. Maybe I should go visit GE- for old times sake...

While I waited for all my IT setup to be completed so I could join fleet comms I bought myself a ratting Gila, and jumped out into space to go do some anoms:


Space is scary.

Honestly, I'm quite excited to jump into this and see if a change is as good as a rest. And to try out some null industry again...but I'll fly in space for a bit first, promise.



Monday, 13 July 2026

June Update - Industry

 A slightly less positive outlook for this side of the business:


My current net worth is 67.1Bn ISK, and increase of 3.9Bn ISK or 130mil/day.

A slight improvement on last month, but at a cost of 1.015Bn ISK per month in Omega each for 3 accounts, I'm still barely covering the Omega costs for the industry. A large part of this has come down to demotivation. As you can see the month started strong, really strong, then fell back as salvage prices dropped and then my updates stopped. 

Producing a small basket of items gives me good control of my inputs but it does mean that if the market shifts - and it frequently does - I'm completely at its mercy. I need to have a wholesale rethink about how I handle this part of the business and how I approach things going forwards in a better way. I have been skilling up towards building bigger tech 2 ships, and I have been selling inventory to free up money to pivot as I need to. At time of writing I have over 25Bn in the corp wallets, which is a good starting point for any new direction I take my industry.

I have also partially reclaimed the money spent shipping in fuel block components to Auner by flying my finished T2 haulers myself to Rens and Hek. They sell for a big mark up there and it saves me hauling costs. This is time consuming though and not at all scalable, so I don't want to pivot too hard towards this as manually flying back and forth, even if it's only 3 jumps each way, is the sort of thing that drove me to quit before COVID!

I'm going to spend some time this month exploring a few things though and I'll hopefully have a plan and a direction to bring fully online after our family holiday in August.

June Update - Trading

So, a bit of an unusual on this one. Here are the numbers:



And the full breakdown:


My current net worth is 1.22Tn ISK. That's a change of -25Bn ISK, or a loss of 833mil/day.

That's a dramatic decrease, but I'm honestly thrilled! 

So, what happened and why am I happy? Well, as outlined in my previous posts this month, I cashed out all of my Skill Extractors and HyperCores, as they reached my profit window and I could smell something coming in the NES. In the event I wasn't quite right in my guess, but I cashed out at the right time! I was able to end up with about 430Bn ISK to plough into PLEX, and then the day after FC dropped a 25% off Omega sale in the NES. I pulled the trigger for all 7 of my accounts, both trading and industrial, meaning most of my accounts are Omega'ed until the end of 2027.

Given I paid 4.5mil per PLEX and a years Omega cost 2700 per account I paid 12.15Bn ISK per account, for a total of 85.05BN ISK.

If you add that back in they I would have a net worth of 1.305Tn, or a monthly operating profit of 49Bn ISK.

A chunk of that is due to the increase in Skill Extractors and HyperCores before I sold them, and also I sold all my PLEX during the sale for a high of 5.1mil per PLEX (or about 12% profit before fees), which is why I'm sat on 445Bn ISK at the end of month. Once the sales all end I expected PLEX to drop in price again and I would pick more up. 

This ended up being exactly what happened and at time of writing I'm sat on 92,000 PLEX bought for (at max) 4.6mil each.

My trade revenues "feel" good though, and a large portion of my profits also came from that. I'm making trade runs regularly and am pretty happy with that part of the business, even though it isn't really growing right now it's just feeding money into my gambling investment pool.


Tuesday, 23 June 2026

Cashing out the cash out

 Well, no sooner had I poured everything I could into PLEX than FC woke up and decided to put a 25% discount on Omega time!


This means I can get a years Omega for each of my accounts for 2700 PLEX, which when bought at 4,500,000 ISK each (ish) means a years Omega for 12,150,000,000 ISK, or 1.012Bn ISK/month

That is an unbelievable bargain. My 4 main trade accounts are omega'd until next april, but my 3 industry accounts run out this year.

I'm instantly going to add game time to my industry accounts, but I'll give a little more thought to my traders. This sale might come up again at the end of the year and I could potentially make more ISK with the money in the mean time.

The rest of the PLEX though I will sell instantly. It currently sits at a sell price of 5.1mil which is about 350,000ISK profit per PLEX after taxes. When this sale is over and the price drops down again I can simply buy the PLEX again.

Indeed, as write this I have already sold 54Bn ISK worth for a profit. I have no idea how much money I'll end up with at the end of this month, but I'm really happy I got out of Skill Extractors while I had the chance! Shame I still have a bunch of HyperCores to sell, but I'll get over it.

Cashing Out

 So, in the last FOMO sale I invested heavily into Skill Extractors and HyperCores, hoping to see a jump and then cash out before the next NES sale. I had in mind mid-late July to start cashing out but FC recently launched a big real money omega/PLEX sale, and handed players 10 PLEX in a pack for Federation Day.

Traditionally NES sales follow real life cash sales, and this one runs out on the 28th June. Also the SE and HyperCores have approached (in hypercores case hit) my "cash out point" of 480mil/280k respectively.

As such my spidey sense is tingling that an NES sale is incoming and I'm unlikely to get too much more profit out of simply holding my items. So I've spent this weekend/week selling these items and putting all the money into PLEX, which has been incredibly stable price wise recently:


I've managed to sell all my SEs for 459mil average, a ~26% profit before taxes/fees.

I'm currently selling HyperCores for ~282,000, though most have been sold for ~272,000. This represents about a 70%(!) marging before taxes. I still have about 300,000 of these I'm selling as well.

I've been buying PLEX at an average of 4.5mil each, and have accumulated...some.


Best case scenario, I'm right and another NES sale hit in July, giving me another opportunity to make 20-30% profit on all this in a few months. Worst case, nothing happens and I use this PLEX to get another years Omega if they run a omega discount around the new year (they usually do). But ultimately this is gambling so I could lose a lot if the price of PLEX tanks. This is not financial advice!

This feels like a strange way to make a lot of in game money through trading real world items rather than purely in game means, but that's unfortunately that's what's incentivised by these FOMO sales.

Wednesday, 17 June 2026

May Update - Industry

 A bit late posting this, but a slightly better month overall:


My current net worth is 63.2Bn ISK, that's an increase of 3.7Bn ISK, or 119mil/day.

Not amazing, but better than last month. 

To be honest, there's not a lot to talk about here. The price of Logic circuits has risen again, and a bit of a margin opened up with several rigs towards the end of the month (medium CCC, Large EM shield, medium explo armor) which I was able to take advantage of.

I also got more aggressive with adjusting my sell orders to clear out some older stock, which I was able to do. You can see the pale blue line of sell orders plummet over the course of the month. This is great as sell orders sitting around don't do much for me, but cash I can leverage.

I was a bit blunted by the drama surrounding the EVEGuru industrial park, though ultimately nothing came of it and I was able to asset safety mu stuff back to the structures they were in, for a total of about 30million ISK. Annoying that I couldn't access any of it for 5 days but could be worse. I have since picked up that batch where I left off, but once they're complete I'm really not sure if I'm going to continue operating there or not. In the mean time I am training some of my characters towards being able to build freighters/jump freighters, although it is a long train.

I am feeling the call of null sec, and strongly think I'll be putting my main character in a null bloc sooner than later, to get a bit more "in space" time. I've also briefly chatted with CEO Pyrex of SquadB gaming about null industry setups as he used to build supers and titans. It kind of confirmed what I already suspected, but I would like to build my own titan at some point, so I might explore industry in null if/when I get there again.


Tuesday, 9 June 2026

May Update - Trading

 Another decent month this one, here's the summary:


And the full breakdown:


My current net worth is 1.257Tn ISK. That's an increase of 30Bn ISK, or 967mil ISK/day.

That's decent, I'm happy with that. Some of the increase is down to an increase in the value of Skill Extractors, though that is offset by a decrease in the price of hypercores. Both of these seem to have levelled off a bit now, and I'll probably start liquidating them both next month to avoid being caught out by another sale. My general plan with these now is to build up PLEX during off times/cash sales, then spend it during NES sales on items such as Skill Extractors and Hypercores. Then ride the price rise, sell the items and invest the money back in PLEX. Rinse and repeat. If I can make 20% profit per go at this it will really multiply my ISK, as there is no real ceiling on the amount I can pour into this the market cap is so massive.

My day to day regional trading has been fine, no real news there. I usually do a trade run once per week or when a character has about 10Bn in cash, so it doesn't take me much time to keep on top of it.

One point the dipped my worth this month is the writing off of my 5Bn ISK loan to ARDCO. Ardel Corvallon made a short video outlining that he was no longer enjoying the game and was leaving. It is always a shame when a content creator leaves the space, however this ultimately is a game and I wish him well in whatever he chooses to do going forwards. I had never seriously expected the money back anyway, I was just hoping it would help drive some in game content which it seems to have done.


Monday, 8 June 2026

Auner structures saved

A quick on this morning. I logged in to check the result of the armour timer for the Auner facilities having asset safetied my stuff last night, to be met with this:


 I'm genuinely pretty surprised by this. The discord is still locked so no info there. Also nothing I can see on Reddit about this. I'm guessing after Ray's actions Snuff decided not to turn up?

On the one hand, this means I don't have to spend ages moving my setup if I don't want to, which is a nice option to have. Although this is the second time this has happened, so it likely will again. 

The downside is I have another 4 and a half days before I can access my stuff as I put it into asset safety. Then I'll have to spend ages ferrying it back and forth from the NPC station, which is annoying.

I honestly don't know if I'm going to continue here or not. It's the path of least resistance but I'm not sure if it's the most stable long term. I guess no-one can answer that.

One thing I have learned so far doing industry is you need to be prepared to move on very little notice! Trading is much simpler in so many regards, this especially.

Sunday, 7 June 2026

Moving my low sec industry set up...

 I had been planning to finally get my May Update out (I've just been lazy on that, though it's actually been pretty positive), however I have something pressing to deal with this evening:


These structures were reinforced not too long ago, and it didn't come to anything. So why is this different?

Well...

There was some drama recently over a EVE streamer taking offence to someone posting a pride flag in his chat (this is relevant I promise). That turned into some Reddit drama, but wouldn't normally affect too much outside of him.

However, in this case, Fern Kitsuen, the public face and community manager of the EVEGuru project waded in and used the EVEGuru platform and YouTube channel to post a video. I did not see this video, but from snippets of transcripts I saw floating around it seemed like he went really off the deep end into some really foul far right talking points that I won't go into here. Like I say, I did not see it before it was taken down, I was mostly enjoying a weekend with my family away from all this.

All this while the developer of EVEGuru was away on holiday with his family, so largely unaware this was going on/unable to respond about it.

The EVE community in the main took this...poorly. The EVEGuru structures were reinforced almost instantly, with a firm promise they will be destroyed, and I expect a lot of piling on for the kill mails here.

Since returning to the fray, the developer, Ray Zolo, has handled all this I think very well. He put out an apology, distanced himself from Fern/the views expressed, got hold of the Youtube account details from Fern, took down the video, and kicked him from discord/is trying to remove him from the corp and everything else. A lot of damage control.

I do feel for Ray, he seems like he want to quietly develop the tool and play the game, and let Fern handle the public facing parts that he doesn't want to do. And Fern cause him all these issues. Also the discord server has descended into a level of toxicity I have not seen in quite some time, and had to be locked. The internet can be the worst sometimes.

Also Fenris Creations is going to have to do some PR/damage control as both the people involved in this are (at time of writing) part of their EVE partner program. There are going to be some tense meetings in the office tomorrow morning.

So why does this affect me? Well, I have been recently operating out of the EVEGuru facilities for T2 ship production. I haven't fully dived into it headlong but I'm in the middle of my 5th production run, and was getting into the swing of things. Now, suddenly, I have this evening to make a decision on whether to asset safety my stuff there or try and get it out. As the reinforce timers come out during the night this can't wait until morning.

I don't have any jobs running right now (I had some reactions going that finished this evening) but I do have almost 1 million m3 of materials in system. My characters there currently do not fly anything bigger than a Tayra, I'm training into DSTs there. I do have a DST in Akonoinen but that is 25 jumps away. So getting my stuff out is going to be a time consuming exercise.

On balance of time I think I'm going to have to asset safety to in system (should only cost me 0.5% of value to pull out) and then over the next however long do runs to extract the stuff to akonoinen and complete this run from there. From there I'll have a decision to make about whether to go to one of the existing freeports in Amamake or Huola, or join a null block and work from there.

Absolutely non of this is fun for anyone involved, and I hate that we still have incidents like this occasionally. Here's hoping this is the last we see of this sort of thing.

Monday, 1 June 2026

April Update - Industry

 A belated update on industry. And another fairly flat month:


My net worth is 59.5Bn, that's an increase of 600mil, or 20mil ISK/day.

Well, it's not negative, but it's not really positive either. So what gives? Have I just forgotten how to make money with industry?

Not exactly. My usual medium rigs have been continuing their slow downward trend which makes profiting off them very difficult. I've been constantly chasing prices down just to get revenue. But I have been making money with them. The bigger thing has been starting a lowsec industry set up.

I've spent time and money getting a set of blueprints and reaction formulae to Auner in Minmatar lowsec, and working out the logistics and contract mechanisms. That all went fine, but I also found I had to spend hundreds of millions on skills that I was lacking across a couple of characters, which eats into my profits. 

Also, building ships is slow. These first few runs have really been test runs to get the mechanisms setup, make sure my blueprints are in the right place, materials in the right stations, that sort of thing. This aspect has been a success, but actually selling the finished product has been a challenge.

Sabres have fallen in price, when I started my build run they had a 22% profit margin, but they have fallen to a 52 week low price where the margin is just 2%...I spend more than that on shipping alone!

T2 transports haven't been much better either. Though I'm just getting started with those. TBH I'm not thrilled with the outcome so far, but there's a lot to work out. Onwards!

April Update - Trading

 A better month this one, though not necessarily for the reasons you might expect. Here are the numbers:


And here's the full numbers:


My current net worth is 1.227Tn ISK, that's an increase of 55Bn ISK, or 1.83Bn ISK/day.

That's a massive jump, close to a record I think. So why the big increase?

Well, there's one reason, and it's not to do with my regional trading. As pointed out in an earlier post CCP (now Fenris Creations, or FC I guess) made a return to FOMO sales in a big way. The headlines were 3 for 1 HyperCores and 3 for 2 Skill Extractors. Both are huge, but the hypercores are unprecedented.

As such I liquidated everything I could and dumped as much as possible into both of those items, with a heavy emphasis on Skill Extractors as those tend to recover in price faster. The sale has now ended and the price of both commodities jumped a lot more than I was expecting to be honest, currently up 44% and 21% respectively.

The more I think about how to scale wealth into the trillions the more I think this is the best way to do it. The market cap for PLEX adjacent items is massive, far far bigger than any in game items. This will allow me to keep putting more and more money into it and get a similar percentage return regardless as I am unable to ever have enough to meaningfully affect the market price. As such going forwards I'm going to be putting what profits I can from my regional trading towards this kind of speculation, and try and ride the waves of NES sales for profit.

With these current investments I am looking to start selling off hypercores once they hit 300k or we get to 4 months from the sale (late July), whichever comes first. For the Skill Extractors I want to sell off once the price hits 480mil(ish), with again a cutoff of late July to start liquidating. That's because I would expect more big sales in late summer/early autumn to entice people back in after their summer holidays.

Thursday, 23 April 2026

Lowsec Industry - early observations and bottlenecks

 So far on my industry journey I've stuck to high sec, and within that primarily rig manufacturing. What this has done is trivialise logistics, as Jita is only ever a few safe jumps away, my stuff is in NPC, and salvage and rigs are low volume, with a single stage of manufacture. It's industry on easy mode (which is why I've been surprised at how far I was able to squeeze the profits with it until relatively recently).

Lowsec ship productions, particularly tech 2, has a whole range of issues though.

Firstly, getting materials to lowsec. There is a corp, Citadel Hauling Solutions, with whom EVEGuru has a deal that makes this step easy, even though it involves a bit of waiting. It does add some cost though.

I say it makes it easy, but that's only partially true. Minerals such as Tritanium are very bulky. Indeed so much so that for my transport ship run I elected not to import the minerals for the Tayras I need. I will need to work out if either bringing in compressed ore works best (probably) or running it myself from Hek. I will need refining skills for this though, which I currently don't have. 

Secondly, with these being multi stage projects having up to 5 stages Fuel Blocks and reactions are real time bottlenecks:


These are just for 1 type of ship! Then once I've done all that I need to do this:


It's clear that reaction slots are going to be a real bottleneck going forwards. Sir SmashALot said the same in his interview with Oz where he was going over his industry setup. I'm really starting to appreciate why that's the case.

Fuel blocks present their own relatively minor logistical issue. The inputs for fuel blocks are simple and the manufacturing is fast, but the end product is bulky and I need to move them from the Forge to the Foundry to run reactions. These 2 structures are aligned to you insta-warp from 1 to the other, which is nice. But today I had to move 250,000m3 of fuel blocks, in a Badger. I was able to fit it with all the expanded cargoholds and rigs I wanted as it's very safe. but it was a lot of back and forth trips. I think ultimately I'll want a freighter in system for this purpose alone.

So, how do I resolve these bottlenecks?

- Mineral capacity I need to train for refining and work out which compressed ores to import for what minerals. I'm sure there are tools for this. I'll find one and use it. I might even be able to do it in EVEGuru.

- Reaction slots, again this will involve training characters and bringing them down. I think I'm going to move a few characters down to support this and leave a smaller setup in high sec.

- internal logistics I think I will bring down my former null sec character with his deep space transport and use that for hauling between the structures. It can carry over 60,000m3, which is a lot better than the badgers 16,000m3

I'm enjoying this new challenge of working all this out! To be honest pumping out the same rigs in the same station in high sec had become dull, so it's nice to have a whole new set of challenges to work out.

Monday, 20 April 2026

Setting up the next run - Deep Space Transports!

 So while I work through the stages on my Sabre run:


I was thinking about next steps. I remembered that I had some T2 hauler BPCs that I hadn't utilised, due to the profit margin being in the single digits or negative most of the time. But I decided to run it through the industry calculator for Auner and see what it comes out with:


Well that's slightly better than 2%!

I decided to commit and ran all my hauler blueprints down to Auner, and buy the materials for 10 Bustards as a first run, remembering to include the blueprints this time. This cost me a grand total of about 2.5Bn, along with 145mil hauling fees. Noted for later.

EVEGuru makes this really easy, as you can create a project in the production ledger, and then selecting the project it gives you a shopping list. From there you can right click and copy for multibuy, imports from clipboard in EVE and there you have it, all input materials bought!

I will say, having not previously used the production ledger much, being able to check off the stages of a multi stage project is really nice. I can see this being the way I keep track of these projects going forwards. Just have to try and keep them up to date, cross checking with amounts when I have several stages going at once. 

I feel like there's a lot of process to optimise here, but I am liking this so far. Doing t2 ships also has the advantage of stages running for multiple days, so I don't have to be as ever present as I do for medium rigs. Once I find a flow here I can see this being something I need to check on every few days to keep on top of it and make a healthy margin, which will be really nice.

Friday, 17 April 2026

Starting production and a few mistakes

 So, I created a project to build 10 sabres in EVEGuru, which then allowed me to take the shopping list provided as a multibuy order. I manually removed the blueprints from the multibuy as I'd bought them all already.  Foreshadowing is a narrative device where authors drop subtle hints, warnings, or clues early in a story to suggest future plot developments, creating suspense and preparing the audience for upcoming events. Foreshadowing is a literary device in which a writer gives an advance hint of what is to come later in the story.

After a couple of days my contract had been delivered, 1.5Bn collateral moved for 60mil. Not too bad. I set a bunch of blueprints researching as I'd bought duplicates so I can research some while using the rest to build. I then consulted the production ledger where I saw that step 1 was to do some reactions. It was here I encountered my first mistake.

In Auner EVEGuru provides 2 facilities, one for research and manufacturing and another for reactions:


I had everything delivered to the Guru Forge, but I needed to move the moon goo to the Guru Foundry. However, I only brought an Ibis with me.

Ah.

That would take a few hundred trips back and forth to move the mats. Not ideal. However, Auner is just 3 jumps from Hek, so I bought a Badger, and flew it back in, then moved the mats. Problem solved. Ok so reactions rely on earlier reactions, where did I put those formulae...?

Oh, I forgot to buy the three basic reaction formulae needed. Bugger. Fortunately they had some at NPC orders in Bei, 5 jumps away. So a quick 10 jumps there and back. OK, so these reactions need fuel blocks, 3 different types. Where is the third one?

Dammit! So, I needed to buy Hydrogen fuel block blueprints. Fortunately there's an NPC seller in system, so that was easily solved. Right, ready to go now? Well...

For the fuel blocks yes, but then I went to build my R.A.M. Starship Tech...


Turns out when creating the project in EVEGuru I'd set the ME/TE of desired blueprints to 10/10, when that's not what I have in reality, leaving me slightly short on materials...So I need to wait for this stage. 

Oh, what's that, it'll take another 12 days to finish??? Well, sod that. Fortunately there's someone selling noxcium in station. So I bought 12 and that's me off to the races, on those steps anyway. 

This is much more complex than rigs!!

Monday, 13 April 2026

Setting up for Sabre production in Lowsec

 So I've had one of my industry characters sat in the EVEGuru low sec Sotiyo just training skills for a little while now, but I decided today is the day actually take some blueprints down and start prepping for doing my first build run.

First thing I did was load up EVEGuru and see what blueprints I'd need. As this is lowsec I'm going to be doing some reactions and component production myself. Previously I'd just bought the components and built Cranes, but this limits your ROI  as some of that profit is baked into the intermediate components and reactions.

Anyway, I saw that I was missing a bunch of skills for the intermediate components, so I updated my skill queue...


Just a bit more training time then...

In reality this equates to about 5 days before I can do everything I want to. So not too bad. 

I then bought all the blueprints I need for the intermediate components, reactions, and the ships themselves, and flew them down in my blockade runner.

Next was renting corp offices. Being owned by a player entity they can set a fixed price for corp offices rather than it being demand driven pricing like in NPC stations. For the 2 EVEGuru strictures it's 50mil/month, so 100mil all in. Not dirt cheap but hoping it'll be worth it in the long run.

After that it's time to start researching some blueprints. This is where the rig bonuses and being in low sec really start to compound, as blueprint research is much faster than it would be in highsec. So on my one character there my industry jobs currently look like this:


I have at least 2 of all these blueprints, except starship tech I'm realising. Need to sort that one out. This allows me to have 1 in research while I use the other to build. Also 1 day to get to ME10 for the components is really really fast.

That's where I'm at. Next step is to work out a list of materials to feed all of this to build, say, 10 Sabres, and have it shipped down here. I'm going to try and use EVEGuru for this, but will make my own spreadsheet if I have to.

Saturday, 11 April 2026

The return of FOMO

 About a year ago now, CCP released a dev blog in which they declared "the end of FOMO", i.e. big sales that you make you feel like you have to take advantage of otherwise you're losing out on some serious opportunity cost. Whether that be the cost of PLEXing an account, or buying skill extractors or whatever.

In part they said this was to combat the behaviour of PLEX hoarding as an investment vehicle that gets unloaded during these massive NES sales. Pretty much since then the price of PLEX has steadily fallen, with small bumps here and there for minor sales. Until today.


We have never seen anything like this before. The scale of it is madness. And some of the deals are ridiculous. 3 for 1 hypercores??? I swore I would never again, but, well...

The main issue I have with this is that it totally shatters the idea that PLEX is not an investment vehicle. We now have clear, undeniable proof that t is and always will be. So any spare ISK you have, putting it in PLEX is a good idea.

It also throws so much ISK into the "game adjacent" economy. By that I mean items that are not available in game but affect your character in some way. MCTs, skill extractors and the like. So much money that could be used for in game activities is instead used on opportunities like this because they are more lucrative. And that's just sad really.

That being said, I will be taking part. I have around 180Bn ISK that I am not currently utilising, and I think the majority of it will be used in this sale in some way.

Now, what am I going to do?

I have 181Bn ISK sat in my wallet right now, and I want to invest the majority of it.

PLEX is currently sitting at 4,820,000 buy, 4,970,000 sell

That puts HyperCore break even at 160,666 ISK

and Skill Extractor 359,893 ISK

I can buy about 37,000 PLEX, which is what I put a buy order up for (the biggest of all time for me).

I'm going to buy about 500,000 Hypercores and then put the rest in Skill Extractors. 

I'll never get parity on these, but will probably look to start offloading in about 6 months for whatever profit I can get.

It's wild, I don't really like it, but knowing about it I'd be stupid not to take part.

Also, once the sale ends I'm going to slowly start stocking up on PLEX. As something like this is clearly going to happen again.

Sunday, 5 April 2026

How to set up a High sec T2 industry corp

 This is something I've been wanting to put together for a while. A guide in setting up a corp in high sec to do manufacturing, aimed at multi character production. I use this setup to produce T2 rigs, deployables and similar in high sec with 9 characters.

Who is this for?

The idea behind this is a setup for people who want to do industry on multiple of their own characters and accounts, without help from a wider corp. A "one man corp" or solo industry setup, depending on how you want to define those terms. 

Note, this only really works if you are producing small or medium rigs, deployable or modules, or some large depending on market conditions. Once you are into Large, Capital or Upwell structure sized items the rig bonuses from low or nullsec structures start to win out and you will struggle to compete in a high sec setup.

Corp setup

I'm assuming here that you are in full control and you do not want to worry about having other people in your corp, or if you do that you trust them implicitly (I would maybe do this setup with my sister but very few other people, and I'm not sure how much I could trust her to be honest).

What you will need is your own corporation. Give it a name, a ticker and a logo, and off you go.


Next, you want to make sure that all of your characters and in the corp, and that they have the Director role. This ensures that not only do they have full access to all wallets and corp hangars, but also that third party tools such as EVEGuru can see you corp assets as well. Your corp "Role Management" tab should look like this:


And that should be it from a corp setup point of view.

Where to base yourself

Now this is a personal decision obviously, but I have a few strong suggestions.

First, it should be an NPC station. A lot of people (including myself) fall into the trap of using a public Raitaru, or worse, putting one up themselves. This is on the logic that the rig speed bonus will allow them to turn over product faster and thus make more money. Solid logic in principle, but it falls down in reality for a couple of reasons. 

1. Most public Raitarus are scams, and will be put low power and scooped hoping to scoop your blueprints and materials. You have to be on the ball to avoid this fate

2. All Raitarus in high-sec are war deccable. There are corps dedicated to hunting areas arounds trade hubs, particularly Jita, and declaring war on any corp they find to destroy Raitarus and get easy ganks. 

For these reasons, I cannot state strongly enough, USE AN NPC STATION, DO NOT PUT DOWN A RAITARU.

So, what station do you want to use? If you open the Industry window there is a Facilities tab. You can set the range to "within skill range" and search for "station" to filter our player structures.

From here you want a station that has the following:

- Manufacturing

- Material efficiency research

- Time efficiency research

- Copying

- Invention

So it should look something like this:

You ideally want the system cost index to be fairly low, ideally 5% or lower for most activities, although your presence will likely push these values up.

You also want to select one that is close to your chosen trade hub. I use Jita and Akonoinen is 4 jumps away, so it works for me.

Setting up your office

Once you've chosen a location, you want to fly there, dock and rent an office. There is a tab on the right for doing this:


You will get billed monthly for this, by default from the master wallet. I pay about 35mil to use this station. Busier stations you pay more, quieter ones you pay less. 

Once you have an office, you'll notice you have access to corporation hangars. I would take a bit of time to setup names for these as they'll be important for keeping organised later. There are as many ways of doing this as there are people doing it, but here is my setup, feel free to copy. You'll find this window in the "My Corporation" sub-menu in the corporation menu. Divisions button in the bottom right.


Now from a corp setup point of view you're all done. But we haven't got onto building anything yet.

How to build

Now, I'm not going to go into too much detail of how to decide what to build at any given time. You can use a tool like EVEGuru or EVE ISK Per Hour, or you can start how I did by trawling through contracts until you find something profitable with good demand. Either way, you buy blueprints, you buy materials, and you haul them to your corp office. But where do you put them? Here's where the corp hangars come in.

I put all my BPOs and T1 BPCs in my "Blueprints" hangar, imaginative I know. Input materials for manufacturing and invention go in "Materials". Creativity is my specialty.

The setup for different processed varies slightly. For ME and TE research I do the following:


I have my output location set to "Blueprints", this means when the job is finished it will be dropped back into that hangar so I always keep them in the same place. Next to the Total Job Cost there is a drop down, you should select it and select "Corporation wallet - Master wallet". What this means is that the cost of running the job will come from the corp wallet, not the characters personal one. This really just saves several clicks moving money around anytime you want to do anything. This will be the same for all job types.

For invention it looks like this:


I get the input materials from materials, the output goes to "T2 BPCs", guess what that hangar is full of? The reason to have a different hangar just for this is that hangars have a space limit. I'm not sure exactly what it is but I have hit it several times in terms of BPCs. It's somewhere north of 1200 items. BPCs do not stack so you can fill up a hangar quite fast.

For manufacturing it looks like this:

Materials come from materials, out goes in "Build output". I have a hangar just for outputs for the logistics side of things.

How to do a run

So, I have 1 primary hauler character, who runs to Jita to put up sell orders, buys new materials and hauls them back and sets things up for my other characters. This character has decent trade skills as well as being able to fly T2 Haulers. And by fly I mean can actually fly with a decent fit, not just sit in them. I'll get into this shortly.

What I do when I log in is on this character go to the Industry window, jobs tab, and click "deliver all jobs". This will deliver all jobs for all my characters, leading to a pile of finished products in the "build output" hangar. From there depending on size I will put it all in either my Blockade Runner or Deep Space Transport and fly to Jita and put all the items up for sale.

Then I decide what to build next. For me that's usually 10 runs of 10 Mobile Depots (I keep a stock of the input materials that I get from buy orders as these are so reliable that I have 1 character just building them 24/7) and then I check if my best sellers are decently profitable. For me that is Medium CCC II, Large EM Shield Reinforcer II and a few others. Keeping this list small means I can keep a stock of materials from buy orders, improving my margins, and allows me to carry a stock of BPCs at all times. It also reduces the mental load of choosing items. I usually restrict my "ad-hoc" production to about 1 character or 10 slots, which I pick using EVEGuru, and keep the rest to these items.

Once I have my materials I fly back to Akonoinen, dump them in the "materials" hangar and then it's a simple task of cycling through my characters and clicking "start" on dozens of jobs. 

Important point: You should setup and use insta-dock and undock bookmarks at the trade hub you are using, and use them every time. You should also use your tank every time as you will be targetted at some point. One trick on docking in a trade hub, you can set you destination there, manually click warp to your insta-dock bookmark, then once you are in warp you can turn the auto-pilot on and you will dock on the tick you land.

Here's the fit I use for my DST:

Damage Control II 1

Power Diagnostic System II 2

Multispectrum Shield Hardener II 1

50MN Y-T8 Compact Microwarpdrive 1

Large F-S9 Regolith Compact Shield Extender 1

Medium Core Defense Field Extender II 2

Explosive Shield Hardener II 1

Bustard 1

EM Shield Hardener II 2

This gives me the following stats:


Overheated this will survive 2 tornadoes (and has). Always keep your wits about you when hauling yourself. Or pay someone else to do it. That works.

Wrap up

So, what do you think? What do you do differently? What have I missed? What have I got ludicrously wrong? Hope this will be useful to some at the very least, giving an insight to how I approach things.

Now, how to do this in low sec...

Wednesday, 1 April 2026

March Update - Industry

 A real slump this one, which I'll get into below. My current values:


And the graph:


My current net worth is 58.9Bn ISK, that's a decrease of 1.8Bn ISK.

So, what's up here?

Firstly, as you can see from the graph and explained in my trading post, I didn't play much, especially second half of the month.

Secondly, and more importantly, prices have been falling across the board. The death of Horde has lead to a sustained peace across Null, and the alliances are making ISK and mining in a big way again. This combined with less destruction has a negative effect on the game economy. Basically everything I build has more competition, less demand and is worth less. So I am constantly having to drop prices to get revenue to keep slots busy. Essentially I am sprinting to stand still.

As a result of this, I've decided to have a bit of a reset. I've dropped a lot of prices of my sell orders, so my worth has dropped but is more representative of the true value of my wares. This gets me some cash to invest in the next phase of my project, which is moving some operations to lowsec.

I have moved 1 character there already, and he's been training in building Sabres, which he can now do. Also reactions. I've also started another 2 characters down this road, as I look to scale back on medium rigs in high sec and look towards bigger ticket items with a better margin. My priority over the next few days will be setting this up and getting my first batch of blueprints/materials down there so I can test the whole flow end to end and see how I feel about it.

Ultimately I think I'd like to get to a place where I'm building Black Ops battleships and Jump Frieghters, but for now a few Sabres will have to do. I'll update as I put this together with my learnings, but hoping this can be the shot in the arm my industry needs!

March Update - Trading

 Another less than spectacular month this one. The summary:


And the full values:


My total net worth is 1.172Tn ISK. That's an increase of 11Bn, or 354Mil/day.

That's ever so slightly better than last month, but still terrible. So what's up with that? 

Basically, I've hardly played. As you'll see from the industry portion of events I've only logged in maybe once in the last 2 weeks, and even before that I wasn't reliably doing trade runs. Part of that has been that revenue is low. We saw in the last MER that velocity of ISK is down and prices are falling, both of which are bad for my business. 

I tend not to run through any character that has less than 8-10Bn in their wallet as the hauling contract tends not to be worth it for people, so less revenue means less updates, less updates mean less revenue. You see the problem.

that's in addition to me having stuff on in  real life, work being insanely busy, parents being down, I've had to sort out new blinds, had some building work done in our kitchen and various other bits. Yes I'm just as middle aged as it sounds!

I haven't actually set up seeding the PleniMart yet, but I'm going to make that my main trading priority this month. Hopefully opening up a new revenue stream can help with my motivation and cash flow. It should also help with the quarter of a trillion I have lying around in wallets doing nothing for me.

On that note, I have noticed that PLEX has been trending up, slowly but consistently for over a month now. I'm not sure why it has though, as there hasn't been any particular sales from CCP or anything. Maybe we're reaching a natural turning point where players view it as being cheap enough to PLEX their accounts and we're seeing increased demand? Not sure. One I'll be keeping an eye on though if it continues on this upward trend. I could easily throw 100Bn at it as a sort of hedge.

Friday, 20 March 2026

A new Industry Creator

 I've recently started watching a new EVE industry content creator on youtube, EVE Compass 

He has done an industry podcast with a couple of guests, the most recent one being Ardel Corvalon, CEO of ARDCO, who I've loaned 5Bn to support his industry buyback program. 

The new podcast takes more of a conversational tone, going into why the guest got into what they're doing, challenges they've faced and how they overcame them, as well as things like burnout. A really good listen.

He's also started his own progression series, From Rocks to Riches, where he started with an alpha character and is making a go of industry. Only 1 episode so far but I'll be keeping track with interest.

It's nice to see some recent additions to the industry content creation game. I've said this before but I think we're in a really good place for this sort of content and there's a lot more than there used to be a few years ago, which is great. Gives me stuff to watch on the train into London!


Sunday, 15 March 2026

Deflation and reduced economic activity

 So, at the moment we're in a period of arguable deflation within EVE. Oz has done an analysis in greater detail that I could here: Feb MER analysis

But essentially, ISK velocity is down, mining is up, destruction is down, prices continue to fall.

As to why, I think we're really feeling the effects of Pandemic Horde's collapse. Both them and Goons were gearing up for a big war, which would have meant large amounts of destruction, requiring replacement ships/modules/deadspace kit and pushing up the ISK velocity. 

Instead what we have is a place where the 3 big blocs, Goons, INIT and Frat, are all in full "stockpile" mode, where they are mining/building like crazy and not destroying much. This pushes prices down due to a flood of minerals and salvage, and demand down due to not needing to replace anything at scale.

What this means for me, personally, is it's becoming harder and harder to make money. My core regional trade business is suffering as the demand for deadspace/faction items is dropping so my overall income is down. In my industry side things are worse as I'm having to drop prices to keep pace with where things are and get some liquidity, which I'm using to keep slots busy for smaller margins. And since I'm essentially just adding to the flood of the market I either push my prices down to get liquidity, or I keep them where they are and just build up sell orders that are never going to go anywhere. It feels like I'm running just to stand still.

These phases happen in EVE, and if it continues too much CCP will step in or eventually a significant conflict will kick off, but right now it's hitting my motivation as it just feels like I'm not achieving much right now.

I'm still waiting for skills to train to get some alts into producing T2 hulls so I can switch to higher margin items as well, which is again frustrating but at least gives me something to look towards.

Monday, 2 March 2026

February Update - Industry

 An even worse month than trading this one. My current position:


And the graph:


My current net worth is 61.7Bn ISK. That's an increase of 500mil, or 18mil/ISK/day.

Truly dreadful, so why?

Well, likewise I only played half the month as you can clearly see on the graph. I have also been fighting to try and improve my main issue, which is revenue. 

Without revenue, I don't have the money for materials to build things, so I need to improve that. Currently I struggle to keep my slots all busy. Therefore I've been much more aggressive than usual in updating sell orders for my wares. The problem is, salvage is falling in value due to peace time well and truly setting in, so rigs are also falling. 

I'll keep fighting like this until things stabilise, but I also need to branch out. I've been saying for a long time that I want to give low sec industry a go, and I've finally started moving in that direction.

I have 1 character who was building t2 haulers while the margins were good, but that has completely evaporated in high sec now, and has been like that for a while. However, looking at EVEGuru the margins if you do your own reactions and build t2 components in lowsec are very good. As a result I've moved this character to Aunur, to the lowsec foundry run by EVEGuru, and I'm training skills for this new venture. These include things like Mass Reactions and the Advanced form, but also Advanced small ship construction (I'm thinking or starting out doing Sabres) and other skills needed for the t2 components that go into ships. Step 2 will be to buy the blueprints I need, ship them down and start researching them, then ship in materials and do a couple of exploratory runs.

I'm excited for where this goes. I'm also working on a "building rigs in high sec" guide as well, which I hope to publish this month so that people can tell me what I'm doing wrong and how to improve my process. Interesting times ahead!

February Update - Trading

 Not an amazing month this one, I hardly played for the first 2 weeks and it showed. Still, here are the numbers:

And the full breakdown:


My current net worth is 1.161Tn ISK. That's an increase of 8Bn, or 285mil/ISK/day.

So that's pretty poor, why so bad?

Well, as explained, I basically didn't play for the first 2 weeks, but additionally, when I was updating my "investments" towards the end of the month I realised I had 100 extra master-at-arms cerebral accelerators listed on my sheet than I actually had in my inventory. This wasn't a new mistake and was listed on my last sheet, so I could go back and adjust my accounting there, but that could get messy so I'm just updating it here. So operating profit wise I'm probably about 6Bn better than that.

Additionally, I've not really been doing anything new with my money. What I am starting to prep for is seeding a market to branch out. I've chosen the "PleniMart" in Kihtalid for this experiment. It ranks in the top 40 markets galaxy wide and is being operated by Thanak of the Building my Industrial empire series. Well worth a watch. What started out as one man trying to get into industry has turned into an alliance encompassing high sec and null sec, and has pulled in the likes of ARDCO into its ranks. 

This planned seeding will be using different items to my normal regional trading, likely more common items to get greater turnover. I will also be competing with Croda, who has recently started seeding this station. We'll see how this goes. I suspect my item choices might be slightly different from his, but greater supply can only help further cement PleniMart as a real secondary trade hub.

This should also help me hit one of my other goals I've had for a while to hit 1Tn in sell orders, which I'm also there at right now.

Monday, 23 February 2026

A rare gank attempt

 So the other night someone attempted to gank me.

I was on my way back to Akonoinen, in a DST with about 3Bn in materials for a run, then when I jumped into Vellaine I loaded grid with 7 ships, mainly Oracles. I knew what was up and aligned to warp and turned my tank on along with my MWD. I was promptly locked up and...brought to about half shield. I remembered I hadn't overheated so did that and the second volley hit...knocking off about another quarter of my shield. 

By that point CONCORD had flooded the grid and all 7 assailants died in an expensive fireball, leaving me with 7 kill rights to use, which is nice. 

I was never going to use them myself, but fortunately I don't have to, so I made them available for all to use for 10 or 15 million each. Over the next 2 days I got these mails:


And just like that I was about 90mil richer. Just goes to show that it's worth having your haulers fully tanked, and remember to train Thermodynamics so you can overheat. 

If he had calculated properly it would have cost me about 3.3Bn, as he failed it cost him somewhere around 700mil and I gained 90mil. Quite the swing based on results.

Friday, 13 February 2026

January update - Industry

 Similar to my trading update here in that I didn't play that much, and there were headwinds that affected my overall profit quite heavily. My current position:


And the graph:


My current net worth is 61.2Bn ISK. That's an increase of 1.4Bn or 45mil/day.

That's really poor. 

The primary reason here is a lack of proper play and investment, so my slots were not kept busy very much this month. Additionally, logic circuits and medium rigs were fluctuating and frequently unprofitable, negatively affecting my worth even when I was producing.

Really, what I need to do is diversify my characters skills and blueprints, so that I can pivot more easily in these situations going forwards. Also, I should buy a freighter, so that I can shift minerals more easily. Rig margins vary quite heavily and can move quickly, but something I produce a bit of every now and again that maintains a healthy margin is Siege modules. And I don't specifically mean Siege Module I or II, but the category of modules that fall under that. In my case I sometimes produce Medium or Large Industrial Cores. Both the T1 and T2 versions are always profitable, though a job run can take a week to do. I suspect this plays into the margins. They are however quite space intensive, usually requiring several DST runs to shift the materials or the modules one way. I can fix that with a freighter, which I think my CEO character can now fly.

The other thing I'd like to do is look into longer running jobs. For a least some characters. Rigs are great for a quick turnaround but I can't always log in enough to take advantage of that, so some longer running things would be great to weave in. Maybe take a look at building t2 hulls in Auner. We'll see.

January update - Trading

 A bit of a delayed update this one, for a couple of reasons. Real life has thrown up a fair amount over the last month or so, with work being pretty hellish. We had a number of time critical bits combined with major incidents and our product owner is leaving us, so I've picked up some of his responsibilities in his absence. So I've had very little time for coding and little time and energy for gaming. I've also been ill this last week or so, well enough to work but ill enough to not want to sit staring at a screen gaming. The worst kind of illness. 

Anyway, my numbers from the end of Jan:

And the full breakdown:


I have a net worth of 1.153Tn ISK. That's an increase of 31Bn ISK, or 1Bn/day.

All things considered I'm pretty pleased with that. I haven't done as many trade runs as usual, but I'm back to making a healthy profit again which is great. I've also gone in and done 1 or 2 updates from some expired orders in sobaseki (far right of the sheet) in addition to my normal sale locations of Amarr, Rens, Hek and Dodixie. It's not a big earner but I want to liquidate that before deciding if I want to pick it up as a proper sale location again.

Some investment increases have helped as well, Large Skill Injectors have taken a bit of a jump, as well as hypercores taking another step towards PLEX parity. I've begun liquidating these, hoping to be completely free of HyperCores by the end of March realistically.

Loans

You may have noticed an extra line in my summary, "loans". This is just one loan actually, but I've left it as a plural in case I end up giving more out. Ardel Corvallon, COE of ARDCO and creator of the series Zero to fuel tycoon has begun expanding into wanting to run a buyback to support his miners and get some materials for his corps fuel block production. I've spoken to him on and off over the last few months, he seems like a good guy who's passionately trying to carve out his own niche in EVE, and a number of people seem drawn to his enterprise. I've been keen to support him, even though creating fuels blocks doesn't really fit with my style of industry, so I offered him investment if he needs it. 

I was initially turned down, as he was keen to learn from a smaller base and build up, which is probably the best way and I respect that. However to get some seed money for his buy back he came to me and one other anonymous benefactor asking for 5Bn at a 4% interest rate, with an unspecified return rate.

Now on the face of it this isn't great for me, 4% return for an indeterminate amount of time isn't great. However, this is really about me supporting another content creator in the game, and helping to make the EVE cluster feel more alive, so I'm more than happy to provide this, even if, through burnout, personal circumstance or simply a scam I never get the 5.2Bn. It's hardly a major loss for me (I've lost more to erroneous broker fees than that!).

I'm keen to see where his journey takes him, and how he can make this scale and work in the future.