Saturday, 30 November 2024

November Update - Industry

 A big uptick in terms of profit here, and a few changes! I haven't added any new characters this month but I have upskilled and begun tech 2 production, and started making use of the EVEGuru tool (highly recommend by the way). My current totals:


And here is my jEveAssets graph:


My current new worth is 3.045Bn ISK. That is an increase of 2.191Bn or 73mil ISK/day

That's a lot better than last month, for the same few characters. You can probably notice a sharp uptick in the graph from the 12th onwards. This is when I started using EVEGuru. It's an 3rd party desktop app that at its simplest will trawl all the items in the game that you give it parameters for (so for me mostly t1 stuff, modules and rigs) and spit out all of the profitability at Jita sell prices in a sortable list. As well as giving you breakdowns on how to build, create shopping lists etc. 

I initially looked at this and took some of the higher profit items, bought BPOs and merrily went to build. This led to a very sudden and sharp increase in my worth as jEveAssets thinks I just turned (e.g.) 100mil of minerals into 200 or 300mil of items. This is great in principle but most of those items are actually artificially inflated so to actually sell them you have to either undercut or chase the sell price down. This has lead to the effect you see in the graph, where the manufactured amount is not increasing much (or at all really) but the sell orders is spiking. I am selling stuff, just not as fast as I'd like.

This is an important lesson in interpreting data like this. What I really need is turnover. An item can be up for sale for 1Bn but it's meaningless if it takes me a month to sell when I can sell an item for 150mil 10 times in the same period.

My nullsec character has skilled into (some ) tech 2 construction. I've started building a few things, drones and rigs mostly. I'm enjoying the process, and the turnover is much better than a lot of the tech1 items I build which is great. There's an awful lot of refining of the process to do however. 

I have hopes for EVEGuru again for this though. They are working on getting pricing data for player owned structures which would be huge for me as my main null market is a Keepstar. Also when I upgrade to a paid version I'll be able to utilise all of my characters so I can properly make use of the production ledger to plan t2 production projects. Currently I'm on the trial version which gets you 1 character in the app, the paid version being 200mil per month. Something I'm definitely going to do especially if the pace of development stays anywhere close to what it is now.

So, how am I doing versus my overall targets?

  • Invent a t2 item Success!
  • sell a blueprint copy
  • sell a researched blueprint original - Success!
  • Build my own Upwell structure
  • Complete some reactions - One done and another in progress. I might start including these in vertical integration of tech2 production. TBD
  • Build a capital
  • Build a Super
  • Build a Titan
  • Earn 1 Trillion
Another item ticked off which is nice.

Last month's targets:
  • Earn 1 Billion - Smashed
  • Build a T2 rig - done
  • Invent a T2 item - done
  • Do more reactions - done, sort of
Pretty good versus my targets actually

Targets for next month:
  • Earn 3 Billion
  • Skill a highsec character into tech2 production
  • Add another null character
  • Do more reactions
Early steps into tech2 have been fruitful, so I want to expand that. I also need to work out a process for managing it better as the multiple steps make it harder to track expected profits. I'm going to be relying on tooling for this I think. Trying to avoid having to create my own spreadsheets if I can.

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