Monday, 3 November 2025

October Update - Industry

 This was on track to be a very good month, until political considerations made me take a hit. I forgot to take a screenshot on the 31st so here's the graph:


My net worth at the end of the month was 37.8Bn ISK. That's an increase of 4.4Bn or 146mil/ISK/day.

In order to make it worth the PLEX I need to be at a point where I am earning 4.75Bn/month (the equivalent of 19Bn for a years Omega times 3). I've fallen just short of that this month, even though I was on track to be over 2Bn ahead of that.

That is primarily due to Horde moving staging, so I decided to wind down my operation there, and move all my sell orders to the new staging to try and liquidate them. This is going OK, though I had to take a big write down as some things are selling for less, I had to pay a lot in broker fees and I also came in from the pub after 6 pints on Friday and decided updating my null sell orders was a good idea. To all the people who got rigs for about half price, you're welcome!

I have moved one of my null characters to high and he's happily churning out rigs, which is great. I also have 2 characters that I'm training and I'm planning to put in a low sec sotiyo as an experiment, to see if that's a goer long term. I'm a bit skeptical about that but for the moment they're just training while being inactive. So my account setup is like this:

Account 1:

- CEO character, does my high sec hauling and builds things based on what EVEGuru reckons is most profitable

- Mobile Depot builder, very simple

- T2 rig builder, currently building large CCC II rigs

Account 2:

- null character, currently offloading to leave Horde

- T2 hauler builder, currently building Cranes alongside some mobile depots

- trainee, currently inactive

Account 3:

- T2 rig builder, currently doing large CCC II

- null builder turned high sec, currently build t2 rigs

- trainee, currently inactive

As you can see I'm starting to have a bit of a theme going, which makes things easier as I can setup buy orders for the limited pool of input materials and easily keep track of my slots etc. The more varied it gets the harder it is to keep track of. CCC rigs are great because the demand for them is huge, I rarely have any left for sale when I log back in after a day or 2 which is fantastic.

The downside is that each run of these blueprints is only measured in hours. So if I can only manage to properly sort my industry every few days then I'm having a lot of wasted slot hours. My CEO character is addressing that a bit by branching into things like industrial cores and mercenary dens but this might be something I need to optimise in the near future. An option is pivoting more heavily into deployables/cores and big ships. Things with long slot times. This could be more difficult to get the revenue for out of a high sec NPC facility but it would at least cut down on lost hours. Something to consider.

Plan for this month is to full extract from null, onlining 7 high sec characters properly, and then set up a low sec experiment and see how things go. If it's too difficult or the lead times won't work I'll just commit to high sec fully like SquadB does. It's working for me so far.

I've seen people suggesting in places like discord and reddit that it's basically impossible to make highsec industry work  profitably, I hope if nothing else I'm proving that wrong.

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