Friday, 1 November 2024

October Update - Industry

My second Industry Update. I've done a bit of scaling here, and started out in Null. Enjoying it so far even though there is a lot that I need to learn! My current totals:


And here is my jEveAssets graph:


My current net worth is 854.6 Million ISK. That is an increase of 630.8 Mil, or 20.3Mil ISK/day. That's OK but slightly disappointing if I'm honest. I had really hoped to break the Billion, and 20 mil/day across what is now 3 characters is not amazing, though it has started spiking  recently as the graph shows. I was also away for 4 days towards the end of the month. I suspect if I had been here for those I would have broken the Billion mark, so maybe not as bad as I think.

I have made several advancements this month though. First I created a new account and moved a character to null. The way things are done is definitely different in null. I have to do my industry 3 jumps away from Horde's main staging to take advantage of the Sotiyo for manufacturing and other structures for research/reactions, so I'm currently hauling in a Tayra. This isn't ideal, but it's working at the moment. There are alliance hauling services which I've primarily used to move things to or from Jita but they also do moves within null. I don't really feel I'm at the place where I want to utilise that yet though. My hauls are too small to warrant it. Also the hauling takes a day or so to go to/from Jita, which is slow enough. I'm not at the scale yet where I can wait that long for every job.

Secondly I have made another highsec character to get more job slots, and created a corp to share funds etc. I still need to work out how best to store Blueprints for corp use and pool the outcomes so I don't have to make item exchange contracts to get the stuff to/from my Jita seller. Very much a work in progress here but vital to get right if I'm going to scale this at all.

Early on with T1 manufacturing I have noticed a pattern emerging though. A gap of high profitability opens on an item, it can be ridden to fast profits for a while, then people realise and flood the market and the profitability drops off again. First month it was Cap Boosters that I got a lot out of, this month it was Mobile Depots. For almost the entire month I was able to build them for 1.6mil each from an unresearched BPO, 1.5mil researched, and sell them for 1.9mil. They would also fly off the shelves. I could put up 100 and within an hour they would all be gone. This was great and I scaled this to at one point 12 production lines, but the price has dropped to about 1.75mil. Still profitable with researched BPOs but not worth going crazy about. I've started exploring rigs as an alternative but I think this is going to be the nature of the beast with production.

So, how am I doing versus my overall targets?

  • Invent a t2 item
  • sell a blueprint copy
  • sell a researched blueprint original - Success!
  • Build my own Upwell structure
  • Complete some reactions - I've completed 1, I still need to research this as I haven't even sold the result of my first one yet.
  • Build a capital
  • Build a Super
  • Build a Titan
  • Earn 1 Trillion
I wasn't expecting to do much more than this this month, but nice to get something ticked off early.

Last month's targets:
  • Reach 1 Billion - Failed, but close
  • start up an extra account - done
  • Move a character to Null - done
  • Build something in Null - done
  • Add an extra high sec character - done
Pretty good versus my targets actually

Targets for next month:
  • Earn 1 Billion
  • Build a T2 rig
  • Invent a T2 item
  • Do more reactions
As you can see, this month targets revolve around getting into tech 2 to work that out. I keep hearing this is where the money is, so let's find out!

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