Friday, 22 November 2024

First invention runs

 My Null sec character has finally got to the point where he has the skills to begin t2 invention and production. There are more of these than you'd think, as you can see from this afterburner BPC:


I've created max run copies of 5 different items, and will use those as my "learn by doing" blueprints. These are not strictly the most profitable, but they're small and in good demand and should each be individually profitable, hopefully.

EVE Guru works out the decryptors you should need to get the best result. For these items it's none, but I checked with other items and they do get worked out, I guess the maths just doesn't make sense here:


Invention runs are slightly more time consuming than I thought, so I'm doing a couple of runs of each. Not ideal given the success chance is around 35-37% depending on item but it'll give me a chance to check them later and look to actually build some:


I have, however, run out of lab slots to invent them all, I guess this is why people have copy alts and invention alts! It'll take a bit of working out to get a systems I'm happy with set up for this. But I feel learning by doing is important for me to work out where the kinks are and where I can start to streamline. 

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